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Structures to track state of features.
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61
src/cpp/ripple/FeatureTable.cpp
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61
src/cpp/ripple/FeatureTable.cpp
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#include "FeatureTable.h"
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FeatureTable::FeatureState* FeatureTable::getCreateFeature(const uint256& feature, bool create)
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{ // call with the mutex held
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featureMap_t::iterator it = mFeatureMap.find(feature);
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if (it == mFeatureMap.end())
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{
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if (!create)
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return NULL;
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return &(mFeatureMap[feature]);
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}
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return &(it->second);
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}
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bool FeatureTable::vetoFeature(const uint256& feature)
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{
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boost::mutex::scoped_lock sl(mMutex);
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FeatureState *s = getCreateFeature(feature, true);
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if (s->mVetoed)
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return false;
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s->mVetoed = true;
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return true;
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}
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bool FeatureTable::unVetoFeature(const uint256& feature)
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{
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boost::mutex::scoped_lock sl(mMutex);
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FeatureState *s = getCreateFeature(feature, false);
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if (!s || !s->mVetoed)
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return false;
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s->mVetoed = false;
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return true;
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}
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bool FeatureTable::enableFeature(const uint256& feature)
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{
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boost::mutex::scoped_lock sl(mMutex);
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FeatureState *s = getCreateFeature(feature, true);
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if (s->mEnabled)
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return false;
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s->mEnabled = true;
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return true;
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}
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bool FeatureTable::disableFeature(const uint256& feature)
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{
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boost::mutex::scoped_lock sl(mMutex);
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FeatureState *s = getCreateFeature(feature, false);
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if (!s || !s->mEnabled)
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return false;
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s->mEnabled = false;
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return true;
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}
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bool FeatureTable::isFeatureEnabled(const uint256& feature)
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{
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boost::mutex::scoped_lock sl(mMutex);
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FeatureState *s = getCreateFeature(feature, false);
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return s && s->mEnabled;
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}
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67
src/cpp/ripple/FeatureTable.h
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67
src/cpp/ripple/FeatureTable.h
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#ifndef FEATURETABLE__H
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#define FEATURETABLE__H
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#include <boost/unordered_map.hpp>
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#include <boost/unordered_set.hpp>
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#include <boost/thread/mutex.hpp>
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#include "uint256.h"
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struct FeatureSet
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{ // the status of all features requested in a given window
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uint32 mLedgerSequence;
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uint32 mCloseTime;
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int mTrustedValidations; // number of trusted validations
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boost::unordered_map<uint256, int> mVotes; // yes votes by feature
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};
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class FeatureTable
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{
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protected:
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class FeatureState
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{
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public:
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bool mVetoed; // We don't want this feature enabled
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bool mEnabled;
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int mEnableVotes; // Trusted votes to enable this feature
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int mDisableVotes; // Trusted votes to disable this feature
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uint32 mFirstMajority; // First time we saw a majority (ledger sequence)
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uint32 mLastMajority; // Most recent time we saw a majority
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FeatureState() : mVetoed(false), mEnabled(false), mEnableVotes(0), mDisableVotes(0),
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mFirstMajority(0), mLastMajority(0) { ; }
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};
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typedef boost::unordered_map<uint256, FeatureState> featureMap_t;
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typedef boost::unordered_set<uint256> featureList_t;
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boost::mutex mMutex;
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featureMap_t mFeatureMap;
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int mMajorityTime; // Seconds a feature must hold a majority
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int mMajorityFraction; // 256 = 100%
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FeatureState* getCreateFeature(const uint256& feature, bool create);
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public:
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FeatureTable(uint32 majorityTime, int mMajorityFraction) : mMajorityTime(majorityTime) { ; }
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bool vetoFeature(const uint256& feature);
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bool unVetoFeature(const uint256& feature);
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bool enableFeature(const uint256& feature);
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bool disableFeature(const uint256& feature);
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bool isFeatureEnabled(const uint256& feature);
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featureList_t getVetoedFeatures();
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featureList_t getEnabledFeatures();
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featureList_t getFeaturesToEnable(uint32 sequence); // gets features we would vote to enable
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void reportValidations(const FeatureSet&);
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};
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#endif
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