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Reorganize beast modules and files
This commit is contained in:
@@ -1,186 +0,0 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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||||
Copyright (c) 2013 - Raw Material Software Ltd.
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||||
Please visit http://www.juce.com
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_BYTEORDER_H_INCLUDED
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#define BEAST_BYTEORDER_H_INCLUDED
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//==============================================================================
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/** Contains static methods for converting the byte order between different
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endiannesses.
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*/
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class BEAST_API ByteOrder : public Uncopyable
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{
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public:
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//==============================================================================
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/** Swaps the upper and lower bytes of a 16-bit integer. */
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static uint16 swap (uint16 value);
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/** Reverses the order of the 4 bytes in a 32-bit integer. */
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static uint32 swap (uint32 value);
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/** Reverses the order of the 8 bytes in a 64-bit integer. */
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static uint64 swap (uint64 value);
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//==============================================================================
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/** Swaps the byte order of a 16-bit int if the CPU is big-endian */
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static uint16 swapIfBigEndian (uint16 value);
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/** Swaps the byte order of a 32-bit int if the CPU is big-endian */
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static uint32 swapIfBigEndian (uint32 value);
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/** Swaps the byte order of a 64-bit int if the CPU is big-endian */
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static uint64 swapIfBigEndian (uint64 value);
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/** Swaps the byte order of a 16-bit int if the CPU is little-endian */
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static uint16 swapIfLittleEndian (uint16 value);
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/** Swaps the byte order of a 32-bit int if the CPU is little-endian */
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static uint32 swapIfLittleEndian (uint32 value);
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/** Swaps the byte order of a 64-bit int if the CPU is little-endian */
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static uint64 swapIfLittleEndian (uint64 value);
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//==============================================================================
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/** Turns 2 bytes into a little-endian integer. */
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static uint16 littleEndianShort (const void* bytes);
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/** Turns 4 bytes into a little-endian integer. */
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static uint32 littleEndianInt (const void* bytes);
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/** Turns 4 bytes into a little-endian integer. */
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static uint64 littleEndianInt64 (const void* bytes);
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/** Turns 2 bytes into a big-endian integer. */
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static uint16 bigEndianShort (const void* bytes);
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/** Turns 4 bytes into a big-endian integer. */
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static uint32 bigEndianInt (const void* bytes);
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/** Turns 4 bytes into a big-endian integer. */
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static uint64 bigEndianInt64 (const void* bytes);
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//==============================================================================
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/** Converts 3 little-endian bytes into a signed 24-bit value (which is sign-extended to 32 bits). */
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static int littleEndian24Bit (const char* bytes);
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/** Converts 3 big-endian bytes into a signed 24-bit value (which is sign-extended to 32 bits). */
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static int bigEndian24Bit (const char* bytes);
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/** Copies a 24-bit number to 3 little-endian bytes. */
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static void littleEndian24BitToChars (int value, char* destBytes);
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/** Copies a 24-bit number to 3 big-endian bytes. */
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static void bigEndian24BitToChars (int value, char* destBytes);
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//==============================================================================
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/** Returns true if the current CPU is big-endian. */
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static bool isBigEndian();
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private:
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ByteOrder();
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};
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//==============================================================================
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#if BEAST_USE_INTRINSICS && ! defined (__INTEL_COMPILER)
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#pragma intrinsic (_byteswap_ulong)
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#endif
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inline uint16 ByteOrder::swap (uint16 n)
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{
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#if BEAST_USE_INTRINSICSxxx // agh - the MS compiler has an internal error when you try to use this intrinsic!
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return static_cast <uint16> (_byteswap_ushort (n));
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#else
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return static_cast <uint16> ((n << 8) | (n >> 8));
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#endif
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}
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inline uint32 ByteOrder::swap (uint32 n)
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{
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#if BEAST_MAC || BEAST_IOS
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return OSSwapInt32 (n);
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#elif BEAST_GCC && BEAST_INTEL && ! BEAST_NO_INLINE_ASM
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asm("bswap %%eax" : "=a"(n) : "a"(n));
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return n;
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#elif BEAST_USE_INTRINSICS
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return _byteswap_ulong (n);
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#elif BEAST_MSVC && ! BEAST_NO_INLINE_ASM
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__asm {
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mov eax, n
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bswap eax
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mov n, eax
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}
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return n;
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#elif BEAST_ANDROID
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return bswap_32 (n);
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#else
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return (n << 24) | (n >> 24) | ((n & 0xff00) << 8) | ((n & 0xff0000) >> 8);
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#endif
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}
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inline uint64 ByteOrder::swap (uint64 value)
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{
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#if BEAST_MAC || BEAST_IOS
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return OSSwapInt64 (value);
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#elif BEAST_USE_INTRINSICS
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return _byteswap_uint64 (value);
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#else
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return (((int64) swap ((uint32) value)) << 32) | swap ((uint32) (value >> 32));
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#endif
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}
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#if BEAST_LITTLE_ENDIAN
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inline uint16 ByteOrder::swapIfBigEndian (const uint16 v) { return v; }
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inline uint32 ByteOrder::swapIfBigEndian (const uint32 v) { return v; }
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inline uint64 ByteOrder::swapIfBigEndian (const uint64 v) { return v; }
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inline uint16 ByteOrder::swapIfLittleEndian (const uint16 v) { return swap (v); }
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inline uint32 ByteOrder::swapIfLittleEndian (const uint32 v) { return swap (v); }
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inline uint64 ByteOrder::swapIfLittleEndian (const uint64 v) { return swap (v); }
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inline uint16 ByteOrder::littleEndianShort (const void* const bytes) { return *static_cast <const uint16*> (bytes); }
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inline uint32 ByteOrder::littleEndianInt (const void* const bytes) { return *static_cast <const uint32*> (bytes); }
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inline uint64 ByteOrder::littleEndianInt64 (const void* const bytes) { return *static_cast <const uint64*> (bytes); }
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inline uint16 ByteOrder::bigEndianShort (const void* const bytes) { return swap (*static_cast <const uint16*> (bytes)); }
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inline uint32 ByteOrder::bigEndianInt (const void* const bytes) { return swap (*static_cast <const uint32*> (bytes)); }
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inline uint64 ByteOrder::bigEndianInt64 (const void* const bytes) { return swap (*static_cast <const uint64*> (bytes)); }
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inline bool ByteOrder::isBigEndian() { return false; }
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#else
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inline uint16 ByteOrder::swapIfBigEndian (const uint16 v) { return swap (v); }
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inline uint32 ByteOrder::swapIfBigEndian (const uint32 v) { return swap (v); }
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inline uint64 ByteOrder::swapIfBigEndian (const uint64 v) { return swap (v); }
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inline uint16 ByteOrder::swapIfLittleEndian (const uint16 v) { return v; }
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inline uint32 ByteOrder::swapIfLittleEndian (const uint32 v) { return v; }
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inline uint64 ByteOrder::swapIfLittleEndian (const uint64 v) { return v; }
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inline uint32 ByteOrder::littleEndianInt (const void* const bytes) { return swap (*static_cast <const uint32*> (bytes)); }
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inline uint16 ByteOrder::littleEndianShort (const void* const bytes) { return swap (*static_cast <const uint16*> (bytes)); }
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inline uint16 ByteOrder::bigEndianShort (const void* const bytes) { return *static_cast <const uint16*> (bytes); }
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inline uint32 ByteOrder::bigEndianInt (const void* const bytes) { return *static_cast <const uint32*> (bytes); }
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inline uint64 ByteOrder::bigEndianInt64 (const void* const bytes) { return *static_cast <const uint64*> (bytes); }
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inline bool ByteOrder::isBigEndian() { return true; }
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#endif
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inline int ByteOrder::littleEndian24Bit (const char* const bytes) { return (((int) bytes[2]) << 16) | (((int) (uint8) bytes[1]) << 8) | ((int) (uint8) bytes[0]); }
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inline int ByteOrder::bigEndian24Bit (const char* const bytes) { return (((int) bytes[0]) << 16) | (((int) (uint8) bytes[1]) << 8) | ((int) (uint8) bytes[2]); }
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inline void ByteOrder::littleEndian24BitToChars (const int value, char* const destBytes) { destBytes[0] = (char)(value & 0xff); destBytes[1] = (char)((value >> 8) & 0xff); destBytes[2] = (char)((value >> 16) & 0xff); }
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inline void ByteOrder::bigEndian24BitToChars (const int value, char* const destBytes) { destBytes[0] = (char)((value >> 16) & 0xff); destBytes[1] = (char)((value >> 8) & 0xff); destBytes[2] = (char)(value & 0xff); }
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#endif
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@@ -1,126 +0,0 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
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//==============================================================================
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#ifndef BEAST_BYTESWAP_H_INCLUDED
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#define BEAST_BYTESWAP_H_INCLUDED
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namespace detail
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{
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/** Specialized helper class template for swapping bytes.
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Normally you won't use this directly, use the helper function
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byteSwap instead. You can specialize this class for your
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own user defined types, as was done for uint24.
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@see swapBytes, uint24
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*/
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template <typename IntegralType>
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struct SwapBytes
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{
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inline IntegralType operator() (IntegralType value) const noexcept
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{
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return ByteOrder::swap (value);
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}
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};
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// Specializations for signed integers
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template <>
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struct SwapBytes <int16>
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{
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inline int16 operator() (int16 value) const noexcept
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{
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return static_cast <int16> (ByteOrder::swap (static_cast <uint16> (value)));
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}
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};
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template <>
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struct SwapBytes <int32>
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{
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inline int32 operator() (int32 value) const noexcept
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{
|
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return static_cast <int32> (ByteOrder::swap (static_cast <uint32> (value)));
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}
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};
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template <>
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struct SwapBytes <int64>
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{
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inline int64 operator() (int64 value) const noexcept
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{
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return static_cast <int64> (ByteOrder::swap (static_cast <uint64> (value)));
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}
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};
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}
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//------------------------------------------------------------------------------
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/** Returns a type with the bytes swapped.
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Little endian becomes big endian and vice versa. The underlying
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type must be an integral type or behave like one.
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*/
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template <class IntegralType>
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inline IntegralType swapBytes (IntegralType value) noexcept
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{
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return detail::SwapBytes <IntegralType> () (value);
|
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}
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|
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/** Returns the machine byte-order value to little-endian byte order. */
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template <typename IntegralType>
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inline IntegralType toLittleEndian (IntegralType value) noexcept
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{
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#if BEAST_LITTLE_ENDIAN
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return value;
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#else
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return swapBytes (value);
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#endif
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||||
}
|
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/** Returns the machine byte-order value to big-endian byte order. */
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template <typename IntegralType>
|
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inline IntegralType toBigEndian (IntegralType value) noexcept
|
||||
{
|
||||
#if BEAST_LITTLE_ENDIAN
|
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return swapBytes (value);
|
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#else
|
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return value;
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||||
#endif
|
||||
}
|
||||
|
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/** Returns the machine byte-order value to network byte order. */
|
||||
template <typename IntegralType>
|
||||
inline IntegralType toNetworkByteOrder (IntegralType value) noexcept
|
||||
{
|
||||
return toBigEndian (value);
|
||||
}
|
||||
|
||||
/** Converts from network byte order to machine byte order. */
|
||||
template <typename IntegralType>
|
||||
inline IntegralType fromNetworkByteOrder (IntegralType value) noexcept
|
||||
{
|
||||
#if BEAST_LITTLE_ENDIAN
|
||||
return swapBytes (value);
|
||||
#else
|
||||
return value;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,309 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
/*
|
||||
This file is part of Beast: https://github.com/vinniefalco/Beast
|
||||
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
|
||||
|
||||
Portions of this file are from JUCE.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
Please visit http://www.juce.com
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
//==============================================================================
|
||||
|
||||
#ifndef BEAST_HEAPBLOCK_H_INCLUDED
|
||||
#define BEAST_HEAPBLOCK_H_INCLUDED
|
||||
|
||||
#ifndef DOXYGEN
|
||||
namespace HeapBlockHelper
|
||||
{
|
||||
template <bool shouldThrow>
|
||||
struct ThrowOnFail { static void check (void*) {} };
|
||||
|
||||
template<>
|
||||
struct ThrowOnFail <true> { static void check (void* data) { if (data == nullptr) throw std::bad_alloc(); } };
|
||||
}
|
||||
#endif
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Very simple container class to hold a pointer to some data on the heap.
|
||||
|
||||
When you need to allocate some heap storage for something, always try to use
|
||||
this class instead of allocating the memory directly using malloc/free.
|
||||
|
||||
A HeapBlock<char> object can be treated in pretty much exactly the same way
|
||||
as an char*, but as long as you allocate it on the stack or as a class member,
|
||||
it's almost impossible for it to leak memory.
|
||||
|
||||
It also makes your code much more concise and readable than doing the same thing
|
||||
using direct allocations,
|
||||
|
||||
E.g. instead of this:
|
||||
@code
|
||||
int* temp = (int*) malloc (1024 * sizeof (int));
|
||||
memcpy (temp, xyz, 1024 * sizeof (int));
|
||||
free (temp);
|
||||
temp = (int*) calloc (2048 * sizeof (int));
|
||||
temp[0] = 1234;
|
||||
memcpy (foobar, temp, 2048 * sizeof (int));
|
||||
free (temp);
|
||||
@endcode
|
||||
|
||||
..you could just write this:
|
||||
@code
|
||||
HeapBlock <int> temp (1024);
|
||||
memcpy (temp, xyz, 1024 * sizeof (int));
|
||||
temp.calloc (2048);
|
||||
temp[0] = 1234;
|
||||
memcpy (foobar, temp, 2048 * sizeof (int));
|
||||
@endcode
|
||||
|
||||
The class is extremely lightweight, containing only a pointer to the
|
||||
data, and exposes malloc/realloc/calloc/free methods that do the same jobs
|
||||
as their less object-oriented counterparts. Despite adding safety, you probably
|
||||
won't sacrifice any performance by using this in place of normal pointers.
|
||||
|
||||
The throwOnFailure template parameter can be set to true if you'd like the class
|
||||
to throw a std::bad_alloc exception when an allocation fails. If this is false,
|
||||
then a failed allocation will just leave the heapblock with a null pointer (assuming
|
||||
that the system's malloc() function doesn't throw).
|
||||
|
||||
@see Array, OwnedArray, MemoryBlock
|
||||
*/
|
||||
template <class ElementType, bool throwOnFailure = false>
|
||||
class HeapBlock : public Uncopyable
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates a HeapBlock which is initially just a null pointer.
|
||||
|
||||
After creation, you can resize the array using the malloc(), calloc(),
|
||||
or realloc() methods.
|
||||
*/
|
||||
HeapBlock() noexcept
|
||||
: data (nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
HeapBlock (HeapBlock& other)
|
||||
{
|
||||
data = other.data;
|
||||
other.data = nullptr;
|
||||
}
|
||||
|
||||
/** Creates a HeapBlock containing a number of elements.
|
||||
|
||||
The contents of the block are undefined, as it will have been created by a
|
||||
malloc call.
|
||||
|
||||
If you want an array of zero values, you can use the calloc() method or the
|
||||
other constructor that takes an InitialisationState parameter.
|
||||
*/
|
||||
explicit HeapBlock (const size_t numElements)
|
||||
: data (static_cast <ElementType*> (std::malloc (numElements * sizeof (ElementType))))
|
||||
{
|
||||
throwOnAllocationFailure();
|
||||
}
|
||||
|
||||
/** Creates a HeapBlock containing a number of elements.
|
||||
|
||||
The initialiseToZero parameter determines whether the new memory should be cleared,
|
||||
or left uninitialised.
|
||||
*/
|
||||
HeapBlock (const size_t numElements, const bool initialiseToZero)
|
||||
: data (static_cast <ElementType*> (initialiseToZero
|
||||
? std::calloc (numElements, sizeof (ElementType))
|
||||
: std::malloc (numElements * sizeof (ElementType))))
|
||||
{
|
||||
throwOnAllocationFailure();
|
||||
}
|
||||
|
||||
/** Destructor.
|
||||
This will free the data, if any has been allocated.
|
||||
*/
|
||||
~HeapBlock()
|
||||
{
|
||||
std::free (data);
|
||||
}
|
||||
|
||||
#if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS
|
||||
HeapBlock (HeapBlock&& other) noexcept
|
||||
: data (other.data)
|
||||
{
|
||||
other.data = nullptr;
|
||||
}
|
||||
|
||||
HeapBlock& operator= (HeapBlock&& other) noexcept
|
||||
{
|
||||
std::swap (data, other.data);
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
|
||||
//==============================================================================
|
||||
/** Returns a raw pointer to the allocated data.
|
||||
This may be a null pointer if the data hasn't yet been allocated, or if it has been
|
||||
freed by calling the free() method.
|
||||
*/
|
||||
inline operator ElementType*() const noexcept { return data; }
|
||||
|
||||
/** Returns a raw pointer to the allocated data.
|
||||
This may be a null pointer if the data hasn't yet been allocated, or if it has been
|
||||
freed by calling the free() method.
|
||||
*/
|
||||
inline ElementType* getData() const noexcept { return data; }
|
||||
|
||||
/** Returns a void pointer to the allocated data.
|
||||
This may be a null pointer if the data hasn't yet been allocated, or if it has been
|
||||
freed by calling the free() method.
|
||||
*/
|
||||
inline operator void*() const noexcept { return static_cast <void*> (data); }
|
||||
|
||||
/** Returns a void pointer to the allocated data.
|
||||
This may be a null pointer if the data hasn't yet been allocated, or if it has been
|
||||
freed by calling the free() method.
|
||||
*/
|
||||
inline operator const void*() const noexcept { return static_cast <const void*> (data); }
|
||||
|
||||
/** Lets you use indirect calls to the first element in the array.
|
||||
Obviously this will cause problems if the array hasn't been initialised, because it'll
|
||||
be referencing a null pointer.
|
||||
*/
|
||||
inline ElementType* operator->() const noexcept { return data; }
|
||||
|
||||
/** Returns a reference to one of the data elements.
|
||||
Obviously there's no bounds-checking here, as this object is just a dumb pointer and
|
||||
has no idea of the size it currently has allocated.
|
||||
*/
|
||||
template <typename IndexType>
|
||||
inline ElementType& operator[] (IndexType index) const noexcept { return data [index]; }
|
||||
|
||||
/** Returns a pointer to a data element at an offset from the start of the array.
|
||||
This is the same as doing pointer arithmetic on the raw pointer itself.
|
||||
*/
|
||||
template <typename IndexType>
|
||||
inline ElementType* operator+ (IndexType index) const noexcept { return data + index; }
|
||||
|
||||
//==============================================================================
|
||||
/** Compares the pointer with another pointer.
|
||||
This can be handy for checking whether this is a null pointer.
|
||||
*/
|
||||
inline bool operator== (const ElementType* const otherPointer) const noexcept { return otherPointer == data; }
|
||||
|
||||
/** Compares the pointer with another pointer.
|
||||
This can be handy for checking whether this is a null pointer.
|
||||
*/
|
||||
inline bool operator!= (const ElementType* const otherPointer) const noexcept { return otherPointer != data; }
|
||||
|
||||
//==============================================================================
|
||||
/** Allocates a specified amount of memory.
|
||||
|
||||
This uses the normal malloc to allocate an amount of memory for this object.
|
||||
Any previously allocated memory will be freed by this method.
|
||||
|
||||
The number of bytes allocated will be (newNumElements * elementSize). Normally
|
||||
you wouldn't need to specify the second parameter, but it can be handy if you need
|
||||
to allocate a size in bytes rather than in terms of the number of elements.
|
||||
|
||||
The data that is allocated will be freed when this object is deleted, or when you
|
||||
call free() or any of the allocation methods.
|
||||
*/
|
||||
void malloc (const size_t newNumElements, const size_t elementSize = sizeof (ElementType))
|
||||
{
|
||||
std::free (data);
|
||||
data = static_cast <ElementType*> (std::malloc (newNumElements * elementSize));
|
||||
throwOnAllocationFailure();
|
||||
}
|
||||
|
||||
/** Allocates a specified amount of memory and clears it.
|
||||
This does the same job as the malloc() method, but clears the memory that it allocates.
|
||||
*/
|
||||
void calloc (const size_t newNumElements, const size_t elementSize = sizeof (ElementType))
|
||||
{
|
||||
std::free (data);
|
||||
data = static_cast <ElementType*> (std::calloc (newNumElements, elementSize));
|
||||
throwOnAllocationFailure();
|
||||
}
|
||||
|
||||
/** Allocates a specified amount of memory and optionally clears it.
|
||||
This does the same job as either malloc() or calloc(), depending on the
|
||||
initialiseToZero parameter.
|
||||
*/
|
||||
void allocate (const size_t newNumElements, bool initialiseToZero)
|
||||
{
|
||||
std::free (data);
|
||||
data = static_cast <ElementType*> (initialiseToZero
|
||||
? std::calloc (newNumElements, sizeof (ElementType))
|
||||
: std::malloc (newNumElements * sizeof (ElementType)));
|
||||
throwOnAllocationFailure();
|
||||
}
|
||||
|
||||
/** Re-allocates a specified amount of memory.
|
||||
|
||||
The semantics of this method are the same as malloc() and calloc(), but it
|
||||
uses realloc() to keep as much of the existing data as possible.
|
||||
*/
|
||||
void realloc (const size_t newNumElements, const size_t elementSize = sizeof (ElementType))
|
||||
{
|
||||
data = static_cast <ElementType*> (data == nullptr ? std::malloc (newNumElements * elementSize)
|
||||
: std::realloc (data, newNumElements * elementSize));
|
||||
throwOnAllocationFailure();
|
||||
}
|
||||
|
||||
/** Frees any currently-allocated data.
|
||||
This will free the data and reset this object to be a null pointer.
|
||||
*/
|
||||
void free()
|
||||
{
|
||||
std::free (data);
|
||||
data = nullptr;
|
||||
}
|
||||
|
||||
/** Swaps this object's data with the data of another HeapBlock.
|
||||
The two objects simply exchange their data pointers.
|
||||
*/
|
||||
template <bool otherBlockThrows>
|
||||
void swapWith (HeapBlock <ElementType, otherBlockThrows>& other) noexcept
|
||||
{
|
||||
std::swap (data, other.data);
|
||||
}
|
||||
|
||||
/** This fills the block with zeros, up to the number of elements specified.
|
||||
Since the block has no way of knowing its own size, you must make sure that the number of
|
||||
elements you specify doesn't exceed the allocated size.
|
||||
*/
|
||||
void clear (size_t numElements) noexcept
|
||||
{
|
||||
zeromem (data, sizeof (ElementType) * numElements);
|
||||
}
|
||||
|
||||
/** This typedef can be used to get the type of the heapblock's elements. */
|
||||
typedef ElementType Type;
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
ElementType* data;
|
||||
|
||||
void throwOnAllocationFailure() const
|
||||
{
|
||||
HeapBlockHelper::ThrowOnFail<throwOnFailure>::check (data);
|
||||
}
|
||||
|
||||
#if ! (defined (BEAST_DLL) || defined (BEAST_DLL_BUILD))
|
||||
BEAST_PREVENT_HEAP_ALLOCATION // Creating a 'new HeapBlock' would be missing the point!
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
#endif // BEAST_HEAPBLOCK_H_INCLUDED
|
||||
@@ -1,94 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
/*
|
||||
This file is part of Beast: https://github.com/vinniefalco/Beast
|
||||
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
|
||||
|
||||
Portions of this file are from JUCE.
|
||||
Copyright (c) 2013 - Raw Material Software Ltd.
|
||||
Please visit http://www.juce.com
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
//==============================================================================
|
||||
|
||||
#ifndef BEAST_MEMORY_H_INCLUDED
|
||||
#define BEAST_MEMORY_H_INCLUDED
|
||||
|
||||
//==============================================================================
|
||||
/** Fills a block of memory with zeros. */
|
||||
inline void zeromem (void* memory, size_t numBytes) noexcept { memset (memory, 0, numBytes); }
|
||||
|
||||
/** Overwrites a structure or object with zeros. */
|
||||
template <typename Type>
|
||||
inline void zerostruct (Type& structure) noexcept { memset (&structure, 0, sizeof (structure)); }
|
||||
|
||||
/** Delete an object pointer, and sets the pointer to null.
|
||||
|
||||
Remember that it's not good c++ practice to use delete directly - always try to use a ScopedPointer
|
||||
or other automatic lifetime-management system rather than resorting to deleting raw pointers!
|
||||
*/
|
||||
template <typename Type>
|
||||
inline void deleteAndZero (Type& pointer) { delete pointer; pointer = nullptr; }
|
||||
|
||||
/** A handy function which adds a number of bytes to any type of pointer and returns the result.
|
||||
This can be useful to avoid casting pointers to a char* and back when you want to move them by
|
||||
a specific number of bytes,
|
||||
*/
|
||||
template <typename Type, typename IntegerType>
|
||||
inline Type* addBytesToPointer (Type* pointer, IntegerType bytes) noexcept { return (Type*) (((char*) pointer) + bytes); }
|
||||
|
||||
/** A handy function which returns the difference between any two pointers, in bytes.
|
||||
The address of the second pointer is subtracted from the first, and the difference in bytes is returned.
|
||||
*/
|
||||
template <typename Type1, typename Type2>
|
||||
inline int getAddressDifference (Type1* pointer1, Type2* pointer2) noexcept { return (int) (((const char*) pointer1) - (const char*) pointer2); }
|
||||
|
||||
/** If a pointer is non-null, this returns a new copy of the object that it points to, or safely returns
|
||||
nullptr if the pointer is null.
|
||||
*/
|
||||
template <class Type>
|
||||
inline Type* createCopyIfNotNull (const Type* pointer) { return pointer != nullptr ? new Type (*pointer) : nullptr; }
|
||||
|
||||
//==============================================================================
|
||||
#if BEAST_MAC || BEAST_IOS || DOXYGEN
|
||||
|
||||
/** A handy C++ wrapper that creates and deletes an NSAutoreleasePool object using RAII.
|
||||
You should use the BEAST_AUTORELEASEPOOL macro to create a local auto-release pool on the stack.
|
||||
*/
|
||||
class BEAST_API ScopedAutoReleasePool : public Uncopyable
|
||||
{
|
||||
public:
|
||||
ScopedAutoReleasePool();
|
||||
~ScopedAutoReleasePool();
|
||||
|
||||
private:
|
||||
void* pool;
|
||||
};
|
||||
|
||||
/** A macro that can be used to easily declare a local ScopedAutoReleasePool
|
||||
object for RAII-based obj-C autoreleasing.
|
||||
Because this may use the \@autoreleasepool syntax, you must follow the macro with
|
||||
a set of braces to mark the scope of the pool.
|
||||
*/
|
||||
#if (BEAST_COMPILER_SUPPORTS_ARC && defined (__OBJC__)) || DOXYGEN
|
||||
#define BEAST_AUTORELEASEPOOL @autoreleasepool
|
||||
#else
|
||||
#define BEAST_AUTORELEASEPOOL const beast::ScopedAutoReleasePool BEAST_JOIN_MACRO (autoReleasePool_, __LINE__);
|
||||
#endif
|
||||
|
||||
#else
|
||||
#define BEAST_AUTORELEASEPOOL
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user