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Reorganize beast modules and files
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beast/strings/StringCharPointerType.h
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beast/strings/StringCharPointerType.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_STRINGS_STRINGCHARPOINTERTYPE_H_INCLUDED
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#define BEAST_STRINGS_STRINGCHARPOINTERTYPE_H_INCLUDED
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namespace beast {
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/** This is the character encoding type used internally to store the string.
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By setting the value of BEAST_STRING_UTF_TYPE to 8, 16, or 32, you can change the
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internal storage format of the String class. UTF-8 uses the least space (if your strings
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contain few extended characters), but call operator[] involves iterating the string to find
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the required index. UTF-32 provides instant random access to its characters, but uses 4 bytes
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per character to store them. UTF-16 uses more space than UTF-8 and is also slow to index,
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but is the native wchar_t format used in Windows.
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It doesn't matter too much which format you pick, because the toUTF8(), toUTF16() and
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toUTF32() methods let you access the string's content in any of the other formats.
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*/
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#if (BEAST_STRING_UTF_TYPE == 32)
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typedef CharPointer_UTF32 StringCharPointerType;
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#elif (BEAST_STRING_UTF_TYPE == 16)
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typedef CharPointer_UTF16 StringCharPointerType;
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#elif (BEAST_STRING_UTF_TYPE == 8)
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typedef CharPointer_UTF8 StringCharPointerType;
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#else
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#error "You must set the value of BEAST_STRING_UTF_TYPE to be either 8, 16, or 32!"
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#endif
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}
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#endif
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