Virtualize SkipList Interface

Summary: This diff virtualizes the skiplist interface so that users can provide their own implementation of a backing store for MemTables. Eventually, the backing store will be responsible for its own synchronization, allowing users (and us) to experiment with different lockless implementations.

Test Plan:
make clean
make -j32 check
./db_stress

Reviewers: dhruba, emayanke, haobo

Reviewed By: dhruba

CC: leveldb

Differential Revision: https://reviews.facebook.net/D11739
This commit is contained in:
Jim Paton
2013-07-23 14:42:27 -07:00
parent 6fbe4e981a
commit 52d7ecfc78
11 changed files with 275 additions and 46 deletions

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@@ -0,0 +1,91 @@
// This file contains the interface that must be implemented by any collection
// to be used as the backing store for a MemTable. Such a collection must
// satisfy the following properties:
// (1) It does not store duplicate items.
// (2) It uses MemTableRep::KeyComparator to compare items for iteration and
// equality.
// (3) It can be accessed concurrently by multiple readers but need not support
// concurrent writes.
// (4) Items are never deleted.
// The liberal use of assertions is encouraged to enforce (1).
#ifndef STORAGE_LEVELDB_DB_TABLE_H_
#define STORAGE_LEVELDB_DB_TABLE_H_
#include <memory>
namespace leveldb {
class MemTableRep {
public:
// KeyComparator(a, b) returns a negative value if a is less than b, 0 if they
// are equal, and a positive value if b is greater than a
class KeyComparator {
public:
virtual int operator()(const char* a, const char* b) const = 0;
virtual ~KeyComparator() { }
};
// Insert key into the collection. (The caller will pack key and value into a
// single buffer and pass that in as the parameter to Insert)
// REQUIRES: nothing that compares equal to key is currently in the
// collection.
virtual void Insert(const char* key) = 0;
// Returns true iff an entry that compares equal to key is in the collection.
virtual bool Contains(const char* key) const = 0;
// Returns an estimate of the number of bytes of data in use by this
// data structure.
virtual size_t ApproximateMemoryUsage() = 0;
virtual ~MemTableRep() { }
// Iteration over the contents of a skip collection
class Iterator {
public:
// Initialize an iterator over the specified collection.
// The returned iterator is not valid.
// explicit Iterator(const MemTableRep* collection);
virtual ~Iterator() { };
// Returns true iff the iterator is positioned at a valid node.
virtual bool Valid() const = 0;
// Returns the key at the current position.
// REQUIRES: Valid()
virtual const char* key() const = 0;
// Advances to the next position.
// REQUIRES: Valid()
virtual void Next() = 0;
// Advances to the previous position.
// REQUIRES: Valid()
virtual void Prev() = 0;
// Advance to the first entry with a key >= target
virtual void Seek(const char* target) = 0;
// Position at the first entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToFirst() = 0;
// Position at the last entry in collection.
// Final state of iterator is Valid() iff collection is not empty.
virtual void SeekToLast() = 0;
};
virtual std::shared_ptr<Iterator> GetIterator() = 0;
};
class MemTableRepFactory {
public:
virtual ~MemTableRepFactory() { };
virtual std::shared_ptr<MemTableRep> CreateMemTableRep(
MemTableRep::KeyComparator&) = 0;
};
}
#endif // STORAGE_LEVELDB_DB_TABLE_H_

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@@ -12,6 +12,7 @@
#include <stdint.h>
#include "leveldb/slice.h"
#include "leveldb/statistics.h"
#include "leveldb/memtablerep.h"
namespace leveldb {
@@ -474,6 +475,11 @@ struct Options {
// Default: false
bool filter_deletes;
// This is a factory that provides MemTableRep objects.
// Default: a factory that provides a skip-list-based implementation of
// MemTableRep.
std::shared_ptr<MemTableRepFactory> memtable_factory;
};
// Options that control read operations