Revert "Remove the kMaxRep+1 rounding tests"

This reverts commit c84939ccea.
This commit is contained in:
Ed Hennis
2026-06-02 16:03:08 -04:00
parent c84939ccea
commit 51902cd6b4

View File

@@ -1922,6 +1922,86 @@ public:
}
}
{
testcase << "normalization cusp: ToNearest and Downward disagree " << to_string(scale);
constexpr auto kMaxRep = Number::kMaxRep;
// Both ToNearest and Downward should round to `below`
auto const actual = static_cast<std::uint64_t>(kMaxRep) + 1;
Number const below{static_cast<std::int64_t>(kMaxRep), 0};
Number const above{
false, static_cast<std::uint64_t>(kMaxRep) + 3, 0, Number::Unchecked{}};
auto construct = [](Number::RoundingMode mode) {
NumberRoundModeGuard const roundGuard{mode};
return Number(false, actual, 0, Number::Normalized{});
};
Number const upward = construct(Number::RoundingMode::Upward);
Number const toNearest = construct(Number::RoundingMode::ToNearest);
Number const downward = construct(Number::RoundingMode::Downward);
log << "\n"
<< " actual = " << actual << " (kMaxRep + 1)\n"
<< " below = " << below << " (kMaxRep, distance 1)\n"
<< " above = " << above << " (kMaxRep + 3, distance 2)\n"
<< " Upward = " << upward << "\n"
<< " ToNearest = " << toNearest << "\n"
<< " Downward = " << downward << "\n\n";
log.flush();
switch (scale)
{
case MantissaRange::MantissaScale::Small:
// With the small mantissa, everything rounds up
// Upward round UP
BEAST_EXPECT(upward > above);
// ToNearest rounds UP when the DOWN neighbor is strictly closer
BEAST_EXPECT(toNearest > above);
BEAST_EXPECT(toNearest == below);
// Downward undershoots: it returns a value below `below`
BEAST_EXPECT(downward < below);
// Both should have given the same answer, but they differ
BEAST_EXPECT(toNearest > downward);
break;
case MantissaRange::MantissaScale::LargeLegacy:
// Upward round UP
BEAST_EXPECT(upward == above);
// ToNearest rounds UP when the DOWN neighbor is strictly closer
BEAST_EXPECT(toNearest == above);
BEAST_EXPECT(toNearest > below);
// Downward undershoots: it returns a value below `below`
BEAST_EXPECT(downward < below);
// Both should have given the same answer, but they differ
BEAST_EXPECT(toNearest > downward);
break;
default:
// Upward round UP
BEAST_EXPECT(upward == above);
// ToNearest rounds UP when the DOWN neighbor is strictly closer
BEAST_EXPECT(toNearest != above);
BEAST_EXPECT(toNearest == below);
// Downward undershoots: it returns a value below `below`
BEAST_EXPECT(downward == below);
// Both should have given the same answer, but they differ
BEAST_EXPECT(toNearest == downward);
}
}
{
testcase << "operator+ TowardsZero rounds away from zero " << to_string(scale);