Tidy up includes:

* Replace boost with std equivalents:
  - bind, ref, cref, function, placeholders
* More "include what you use"
* Remove unnecessary includes
This commit is contained in:
Vinnie Falco
2014-06-15 18:26:50 -07:00
parent cf3eb24eb0
commit 506910147f
125 changed files with 343 additions and 1012 deletions

View File

@@ -19,76 +19,30 @@
#include <BeastConfig.h>
#include <beast/module/core/system/BeforeBoost.h>
#include <boost/bimap.hpp>
#include <boost/bimap/list_of.hpp>
#include <boost/bimap/multiset_of.hpp>
#include <boost/bimap/unordered_set_of.hpp>
#include <boost/optional.hpp>
#include <boost/version.hpp>
#include <ripple/unity/app.h>
#include <ripple/unity/net.h>
#include <ripple/unity/rpcx.h>
#include <ripple/unity/websocket.h>
#include <ripple/common/jsonrpc_fields.h>
// This .cpp will end up including all of the public header
// material in Ripple since it holds the Application object.
#include <ripple/common/seconds_clock.h>
#include <ripple/unity/http.h>
#include <ripple/unity/resource.h>
#include <ripple/unity/sitefiles.h>
#include <ripple/unity/validators.h>
#include <beast/asio/io_latency_probe.h>
#include <beast/cxx14/memory.h>
#include <fstream> // For Application.cpp
#include <ripple/module/app/main/CollectorManager.h>
#include <ripple/module/app/main/CollectorManager.cpp>
#include <ripple/module/app/misc/ProofOfWorkFactory.h>
#include <ripple/module/app/main/NodeStoreScheduler.h>
#include <ripple/module/app/main/NodeStoreScheduler.cpp>
#include <ripple/module/app/main/IoServicePool.h>
#include <ripple/module/app/main/IoServicePool.cpp>
#include <ripple/module/app/main/FatalErrorReporter.h>
#include <ripple/module/app/main/FatalErrorReporter.cpp>
#include <ripple/module/app/rpc/RPCHandler.h>
#include <ripple/module/app/rpc/RPCServerHandler.h>
#include <ripple/module/app/main/RPCHTTPServer.h>
#include <ripple/module/app/main/RPCHTTPServer.cpp>
#include <ripple/module/app/rpc/RPCServerHandler.cpp>
#include <ripple/module/app/rpc/RPCHandler.cpp>
#include <ripple/module/app/websocket/WSConnection.h>
#include <ripple/module/app/tx/TxQueueEntry.h>
#include <ripple/module/app/tx/TxQueueEntry.cpp>
#include <ripple/module/app/tx/TxQueue.h>
#include <ripple/module/app/tx/TxQueue.cpp>
#include <ripple/module/app/websocket/WSServerHandler.h>
#include <ripple/module/app/websocket/WSServerHandler.cpp>
#include <ripple/module/app/websocket/WSConnection.cpp>
#include <ripple/module/app/websocket/WSDoor.h>
#include <ripple/module/app/websocket/WSDoor.cpp>
#include <ripple/common/ResolverAsio.h>
#include <ripple/module/app/node/SqliteFactory.h>
#include <ripple/module/app/node/SqliteFactory.cpp>
#include <ripple/module/app/main/Application.cpp>
#include <ripple/module/app/main/Main.cpp>
//------------------------------------------------------------------------------