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perf(CI): use unity builds to speed up Windows CI (#4780)
The unity build speeds up compilation by bundling multiple source files into one larger file. This reduces Windows CI build time by up to 50%. As described in #4596, the automatic Windows builds take a very long time. Unity builds are significantly faster - currently about 45 min, much closer to the typical MacOS (35-40 minutes) and nix (~30 minutes) run times. This is intended as a stopgap solution until a more resourced and reliable runner is available. No C++ code was changed. This only affects CI.
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2
.github/workflows/windows.yml
vendored
2
.github/workflows/windows.yml
vendored
@@ -89,7 +89,7 @@ jobs:
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generator: '${{ matrix.generator }}'
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generator: '${{ matrix.generator }}'
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configuration: ${{ matrix.configuration }}
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configuration: ${{ matrix.configuration }}
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# Hard code for now. Move to the matrix if varied options are needed
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# Hard code for now. Move to the matrix if varied options are needed
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cmake-args: '-Dassert=ON -Dreporting=OFF -Dunity=OFF'
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cmake-args: '-Dassert=ON -Dreporting=OFF -Dunity=ON'
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- name: test (permitted to silently fail)
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- name: test (permitted to silently fail)
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shell: bash
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shell: bash
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# Github runners are resource limited, which causes unit tests to fail
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# Github runners are resource limited, which causes unit tests to fail
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