perf(CI): use unity builds to speed up Windows CI (#4780)

The unity build speeds up compilation by bundling multiple source files
into one larger file. This reduces Windows CI build time by up to 50%.

As described in #4596, the automatic Windows builds take a very long
time. Unity builds are significantly faster - currently about 45 min,
much closer to the typical MacOS (35-40 minutes) and nix (~30 minutes)
run times.

This is intended as a stopgap solution until a more resourced and
reliable runner is available.

No C++ code was changed. This only affects CI.
This commit is contained in:
Ed Hennis
2023-10-23 11:20:48 -04:00
committed by GitHub
parent 5af9dc5abd
commit 5026cbdaf3

View File

@@ -89,7 +89,7 @@ jobs:
generator: '${{ matrix.generator }}'
configuration: ${{ matrix.configuration }}
# Hard code for now. Move to the matrix if varied options are needed
cmake-args: '-Dassert=ON -Dreporting=OFF -Dunity=OFF'
cmake-args: '-Dassert=ON -Dreporting=OFF -Dunity=ON'
- name: test (permitted to silently fail)
shell: bash
# Github runners are resource limited, which causes unit tests to fail