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Reorganize source file hierarchy:
* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
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src/ripple/unity/websocket.cpp
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46
src/ripple/unity/websocket.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include "../../BeastConfig.h"
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#ifndef __STDC_LIMIT_MACROS
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#define __STDC_LIMIT_MACROS 1
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#endif
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#include <stdint.h>
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#include <ripple/unity/websocket.h>
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// Unity build file for websocket
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//
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#include <websocket/src/sha1/sha1.h>
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// Must come first to prevent compile errors
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#include <websocket/src/uri.cpp>
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#include <websocket/src/base64/base64.cpp>
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#include <websocket/src/messages/data.cpp>
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#include <websocket/src/processors/hybi_header.cpp>
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#include <websocket/src/processors/hybi_util.cpp>
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#include <websocket/src/md5/md5.c>
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#include <websocket/src/network_utilities.cpp>
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#include <websocket/src/sha1/sha1.cpp>
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#include <ripple/module/websocket/autosocket/AutoSocket.cpp>
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#include <ripple/module/websocket/autosocket/LogWebsockets.cpp>
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