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Reorganize source file hierarchy:
* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
This commit is contained in:
@@ -1,65 +0,0 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_TYPES_H_INCLUDED
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#define RIPPLE_TYPES_H_INCLUDED
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#include <ripple/json/ripple_json.h>
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#include <beast/Crypto.h>
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#include <modules/beast_core/system/BeforeBoost.h>
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#include <boost/utility/base_from_member.hpp>
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#include <boost/functional/hash.hpp>
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#include <boost/unordered_set.hpp>
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// For ByteOrder
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#if BEAST_WIN32
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// (nothing)
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#elif __APPLE__
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#include <libkern/OSByteOrder.h>
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#elif defined(__FreeBSD__) || defined(__NetBSD__)
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#include <sys/endian.h>
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#elif defined(__OpenBSD__)
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#include <sys/types.h>
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#endif
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#include <ripple/types/api/AgedHistory.h>
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#include <ripple/types/api/Blob.h>
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#include <ripple/types/api/Base58.h>
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#include <ripple/types/api/ByteOrder.h>
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#include <ripple/types/api/strHex.h>
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#include <ripple/types/api/UInt160.h>
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#include <ripple/types/api/RandomNumbers.h>
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#include <ripple/types/api/HashMaps.h>
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#include <ripple/types/api/IdentifierType.h>
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#include <ripple/types/api/IdentifierStorage.h>
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#include <ripple/types/api/CryptoIdentifier.h>
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#include <ripple/types/api/RippleAccountID.h>
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#include <ripple/types/api/RippleAccountPublicKey.h>
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#include <ripple/types/api/RippleAccountPrivateKey.h>
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#include <ripple/types/api/RippleAssets.h>
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#include <ripple/types/api/RipplePublicKey.h>
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#include <ripple/types/api/RipplePrivateKey.h>
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#include <ripple/types/api/SimpleIdentifier.h>
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#include <ripple/types/api/RippleLedgerHash.h>
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#include <ripple/types/api/RipplePublicKeyHash.h>
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#endif
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@@ -1,52 +0,0 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include <BeastConfig.h>
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#include <ripple/types/ripple_types.h>
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#include <ripple/sslutil/ripple_sslutil.h>
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#ifdef BEAST_WIN32
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#include <Winsock2.h> // for ByteOrder.cpp
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// <Winsock2.h> defines min, max and does other stupid things
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# ifdef max
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# undef max
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# endif
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# ifdef min
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# undef min
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# endif
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#endif
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#include <set>
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#include <map>
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#include <unordered_set>
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#include <unordered_map>
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#include <boost/unordered_set.hpp>
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#include <ripple/types/impl/Base58.cpp>
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#include <ripple/types/impl/ByteOrder.cpp>
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#include <ripple/types/impl/RandomNumbers.cpp>
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#include <ripple/types/impl/strHex.cpp>
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#include <ripple/types/impl/base_uint.cpp>
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#include <ripple/types/impl/UInt160.cpp>
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#include <ripple/types/impl/RippleIdentifierTests.cpp>
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#include <ripple/types/impl/RippleAssets.cpp>
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#include <ripple/common/tests/cross_offer.test.cpp>
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