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Reorganize source files
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@@ -21,8 +21,8 @@
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#define RIPPLE_BASICS_RANDOM_H_INCLUDED
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#include <ripple/basics/win32_workaround.h>
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#include <beast/xor_shift_engine.h>
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#include <beast/is_call_possible.h>
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#include <ripple/beast/xor_shift_engine.h>
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#include <beast/detail/is_call_possible.hpp>
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#include <boost/thread/tss.hpp>
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#include <cassert>
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#include <cstddef>
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@@ -50,7 +50,7 @@ namespace detail {
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// Determines if a type can be called like an Engine
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template <class Engine, class Result = typename Engine::result_type>
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using is_engine =
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beast::is_call_possible<Engine, Result()>;
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beast::detail::is_call_possible<Engine, Result()>;
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}
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/** Return the default random engine.
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