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Uniform include of BeastConfig.h
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@@ -12,6 +12,8 @@
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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#include "BeastConfig.h"
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// VFALCO NOTE Holy smokes...that's a lot of boost!!!
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// VFALCO NOTE Holy smokes...that's a lot of boost!!!
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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@@ -71,8 +73,6 @@
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#include "../ripple_data/ripple_data.h"
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#include "../ripple_data/ripple_data.h"
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#include "../modules/ripple_websocket/ripple_websocket.h"
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#include "../modules/ripple_websocket/ripple_websocket.h"
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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@@ -10,6 +10,8 @@
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@ingroup ripple_basics
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@ingroup ripple_basics
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*/
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*/
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#include "BeastConfig.h"
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#include "ripple_basics.h"
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#include "ripple_basics.h"
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// VFALCO TODO Rewrite Sustain to use beast::Process
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// VFALCO TODO Rewrite Sustain to use beast::Process
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@@ -37,8 +37,6 @@
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# include <sys/types.h>
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# include <sys/types.h>
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#endif
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#endif
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#include "BeastConfig.h" // Must come before any Beast includes
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#include "modules/beast_core/beast_core.h"
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#include "modules/beast_core/beast_core.h"
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#include "modules/beast_basics/beast_basics.h"
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#include "modules/beast_basics/beast_basics.h"
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@@ -10,6 +10,8 @@
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@ingroup ripple_core
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@ingroup ripple_core
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*/
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*/
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#include "BeastConfig.h"
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#include "ripple_core.h"
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#include "ripple_core.h"
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#include <fstream>
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#include <fstream>
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@@ -10,6 +10,8 @@
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@ingroup ripple_data
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@ingroup ripple_data
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*/
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*/
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#include "BeastConfig.h"
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#include "ripple_data.h"
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#include "ripple_data.h"
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#include <algorithm>
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#include <algorithm>
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@@ -10,6 +10,8 @@
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@ingroup ripple_json
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@ingroup ripple_json
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*/
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*/
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#include "BeastConfig.h"
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#include "ripple_json.h"
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#include "ripple_json.h"
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#include <stdexcept>
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#include <stdexcept>
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@@ -6,6 +6,8 @@
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// Unity build file for LevelDB
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// Unity build file for LevelDB
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#include "BeastConfig.h"
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#include "ripple_leveldb.h"
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#include "ripple_leveldb.h"
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#include "beast/modules/beast_core/system/beast_TargetPlatform.h"
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#include "beast/modules/beast_core/system/beast_TargetPlatform.h"
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@@ -10,6 +10,8 @@
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@ingroup ripple_sqlite
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@ingroup ripple_sqlite
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*/
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*/
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#include "BeastConfig.h"
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// This prevents sqlite.h from being included
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// This prevents sqlite.h from being included
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//
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//
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#define RIPPLE_SQLITE_MODULE_INCLUDED 1
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#define RIPPLE_SQLITE_MODULE_INCLUDED 1
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@@ -4,6 +4,8 @@
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*/
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*/
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//==============================================================================
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//==============================================================================
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#include "BeastConfig.h"
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#ifndef __STDC_LIMIT_MACROS
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#ifndef __STDC_LIMIT_MACROS
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#define __STDC_LIMIT_MACROS 1
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#define __STDC_LIMIT_MACROS 1
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#endif
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#endif
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