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More predictable LevelDB latency, LevelDB write batching.
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@@ -180,8 +180,6 @@ void Application::setup()
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options.filter_policy = leveldb::NewBloomFilterPolicy(10);
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if (theConfig.LDB_IMPORT)
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options.write_buffer_size = 32 << 20;
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options.write_buffer_size = std::max(options.write_buffer_size,
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static_cast<size_t>(theConfig.getSize(siLDBWriteSize) << 20));
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leveldb::Status status = leveldb::DB::Open(options, (theConfig.DATA_DIR / "hashnode").string(), &mHashNodeLDB);
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if (!status.ok() || !mHashNodeLDB)
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{
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