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Rename beast sources for consistency
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166
modules/beast_core/threads/TimeSliceThread.cpp
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166
modules/beast_core/threads/TimeSliceThread.cpp
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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TimeSliceThread::TimeSliceThread (const String& name)
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: Thread (name),
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clientBeingCalled (nullptr)
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{
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}
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TimeSliceThread::~TimeSliceThread()
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{
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stopThread (2000);
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}
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//==============================================================================
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void TimeSliceThread::addTimeSliceClient (TimeSliceClient* const client, int millisecondsBeforeStarting)
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{
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if (client != nullptr)
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{
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const ScopedLock sl (listLock);
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client->nextCallTime = Time::getCurrentTime() + RelativeTime::milliseconds (millisecondsBeforeStarting);
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clients.addIfNotAlreadyThere (client);
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notify();
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}
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}
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void TimeSliceThread::removeTimeSliceClient (TimeSliceClient* const client)
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{
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const ScopedLock sl1 (listLock);
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// if there's a chance we're in the middle of calling this client, we need to
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// also lock the outer lock..
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if (clientBeingCalled == client)
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{
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const ScopedUnlock ul (listLock); // unlock first to get the order right..
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const ScopedLock sl2 (callbackLock);
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const ScopedLock sl3 (listLock);
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clients.removeFirstMatchingValue (client);
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}
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else
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{
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clients.removeFirstMatchingValue (client);
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}
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}
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void TimeSliceThread::moveToFrontOfQueue (TimeSliceClient* client)
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{
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const ScopedLock sl (listLock);
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if (clients.contains (client))
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{
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client->nextCallTime = Time::getCurrentTime();
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notify();
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}
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}
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int TimeSliceThread::getNumClients() const
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{
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return clients.size();
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}
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TimeSliceClient* TimeSliceThread::getClient (const int i) const
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{
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const ScopedLock sl (listLock);
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return clients [i];
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}
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//==============================================================================
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TimeSliceClient* TimeSliceThread::getNextClient (int index) const
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{
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Time soonest;
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TimeSliceClient* client = nullptr;
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for (int i = clients.size(); --i >= 0;)
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{
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TimeSliceClient* const c = clients.getUnchecked ((i + index) % clients.size());
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if (client == nullptr || c->nextCallTime < soonest)
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{
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client = c;
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soonest = c->nextCallTime;
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}
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}
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return client;
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}
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void TimeSliceThread::run()
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{
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int index = 0;
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while (! threadShouldExit())
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{
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int timeToWait = 500;
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{
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Time nextClientTime;
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{
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const ScopedLock sl2 (listLock);
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index = clients.size() > 0 ? ((index + 1) % clients.size()) : 0;
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if (TimeSliceClient* const firstClient = getNextClient (index))
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nextClientTime = firstClient->nextCallTime;
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}
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const Time now (Time::getCurrentTime());
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if (nextClientTime > now)
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{
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timeToWait = (int) bmin ((int64) 500, (nextClientTime - now).inMilliseconds());
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}
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else
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{
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timeToWait = index == 0 ? 1 : 0;
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const ScopedLock sl (callbackLock);
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{
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const ScopedLock sl2 (listLock);
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clientBeingCalled = getNextClient (index);
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}
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if (clientBeingCalled != nullptr)
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{
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const int msUntilNextCall = clientBeingCalled->useTimeSlice();
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const ScopedLock sl2 (listLock);
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if (msUntilNextCall >= 0)
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clientBeingCalled->nextCallTime = now + RelativeTime::milliseconds (msUntilNextCall);
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else
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clients.removeFirstMatchingValue (clientBeingCalled);
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clientBeingCalled = nullptr;
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}
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}
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}
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if (timeToWait > 0)
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wait (timeToWait);
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}
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}
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