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Rename beast sources for consistency
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modules/beast_core/threads/ReadWriteMutex.h
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150
modules/beast_core/threads/ReadWriteMutex.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_READWRITEMUTEX_H_INCLUDED
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#define BEAST_READWRITEMUTEX_H_INCLUDED
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/*============================================================================*/
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/**
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Multiple consumer, single producer (MCSP) synchronization.
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This is an optimized lock for the multiple reader, single writer
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scenario. It provides only a subset of features of the more general
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traditional read/write lock. Specifically, these rules apply:
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- A caller cannot hold a read lock while acquiring a write lock.
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- Write locks are only recursive with respect to write locks.
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- Read locks are only recursive with respect to read locks.
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- A write lock cannot be downgraded.
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- Writes are preferenced over reads.
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For real-time applications, these restrictions are often not an issue.
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The implementation is wait-free in the fast path: acquiring read access
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for a lock without contention - just one interlocked increment!
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@class ReadWriteMutex
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@ingroup beast_concurrent
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*/
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//------------------------------------------------------------------------------
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/**
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Scoped read lock for ReadWriteMutex.
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@ingroup beast_concurrent
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*/
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template <class LockType>
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struct GenericScopedReadLock : public Uncopyable
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{
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inline explicit GenericScopedReadLock (LockType const& lock) noexcept
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:
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m_lock (lock)
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{
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m_lock.enterRead ();
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}
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inline ~GenericScopedReadLock () noexcept
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{
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m_lock.exitRead ();
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}
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private:
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LockType const& m_lock;
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};
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//------------------------------------------------------------------------------
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/**
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Scoped write lock for ReadWriteMutex.
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@ingroup beast_concurrent
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*/
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template <class LockType>
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struct GenericScopedWriteLock : public Uncopyable
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{
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inline explicit GenericScopedWriteLock (LockType const& lock) noexcept
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:
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m_lock (lock)
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{
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m_lock.enterWrite ();
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}
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inline ~GenericScopedWriteLock () noexcept
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{
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m_lock.exitWrite ();
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}
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private:
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LockType const& m_lock;
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};
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//------------------------------------------------------------------------------
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class BEAST_API ReadWriteMutex
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{
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public:
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/** Provides the type of scoped read lock to use with a ReadWriteMutex. */
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typedef GenericScopedReadLock <ReadWriteMutex> ScopedReadLockType;
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/** Provides the type of scoped write lock to use with a ReadWriteMutex. */
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typedef GenericScopedWriteLock <ReadWriteMutex> ScopedWriteLockType;
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/** Create a ReadWriteMutex */
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ReadWriteMutex () noexcept;
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/** Destroy a ReadWriteMutex
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If the object is destroyed while a lock is held, the result is
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undefined behavior.
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*/
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~ReadWriteMutex () noexcept;
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/** Acquire a read lock.
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This is recursive with respect to other read locks. Calling this while
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holding a write lock is undefined.
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*/
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void enterRead () const noexcept;
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/** Release a previously acquired read lock */
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void exitRead () const noexcept;
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/** Acquire a write lock.
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This is recursive with respect to other write locks. Calling this while
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holding a read lock is undefined.
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*/
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void enterWrite () const noexcept;
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/** Release a previously acquired write lock */
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void exitWrite () const noexcept;
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private:
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CriticalSection m_mutex;
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mutable CacheLine::Padded <AtomicCounter> m_writes;
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mutable CacheLine::Padded <AtomicCounter> m_readers;
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};
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#endif
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