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Rename beast sources for consistency
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145
modules/beast_core/threads/ReadWriteLock.h
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145
modules/beast_core/threads/ReadWriteLock.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_READWRITELOCK_H_INCLUDED
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#define BEAST_READWRITELOCK_H_INCLUDED
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//==============================================================================
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/**
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A critical section that allows multiple simultaneous readers.
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Features of this type of lock are:
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- Multiple readers can hold the lock at the same time, but only one writer
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can hold it at once.
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- Writers trying to gain the lock will be blocked until all readers and writers
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have released it
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- Readers trying to gain the lock while a writer is waiting to acquire it will be
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blocked until the writer has obtained and released it
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- If a thread already has a read lock and tries to obtain a write lock, it will succeed if
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there are no other readers
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- If a thread already has the write lock and tries to obtain a read lock, this will succeed.
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- Recursive locking is supported.
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@see ScopedReadLock, ScopedWriteLock, CriticalSection
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*/
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class BEAST_API ReadWriteLock : public Uncopyable
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{
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public:
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//==============================================================================
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/**
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Creates a ReadWriteLock object.
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*/
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ReadWriteLock() noexcept;
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/** Destructor.
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If the object is deleted whilst locked, any subsequent behaviour
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is unpredictable.
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*/
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~ReadWriteLock() noexcept;
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//==============================================================================
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/** Locks this object for reading.
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Multiple threads can simulaneously lock the object for reading, but if another
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thread has it locked for writing, then this will block until it releases the
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lock.
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@see exitRead, ScopedReadLock
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*/
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void enterRead() const noexcept;
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/** Tries to lock this object for reading.
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Multiple threads can simulaneously lock the object for reading, but if another
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thread has it locked for writing, then this will fail and return false.
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@returns true if the lock is successfully gained.
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@see exitRead, ScopedReadLock
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*/
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bool tryEnterRead() const noexcept;
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/** Releases the read-lock.
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If the caller thread hasn't got the lock, this can have unpredictable results.
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If the enterRead() method has been called multiple times by the thread, each
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call must be matched by a call to exitRead() before other threads will be allowed
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to take over the lock.
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@see enterRead, ScopedReadLock
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*/
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void exitRead() const noexcept;
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//==============================================================================
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/** Locks this object for writing.
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This will block until any other threads that have it locked for reading or
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writing have released their lock.
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@see exitWrite, ScopedWriteLock
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*/
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void enterWrite() const noexcept;
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/** Tries to lock this object for writing.
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This is like enterWrite(), but doesn't block - it returns true if it manages
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to obtain the lock.
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@returns true if the lock is successfully gained.
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@see enterWrite
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*/
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bool tryEnterWrite() const noexcept;
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/** Releases the write-lock.
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If the caller thread hasn't got the lock, this can have unpredictable results.
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If the enterWrite() method has been called multiple times by the thread, each
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call must be matched by a call to exit() before other threads will be allowed
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to take over the lock.
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@see enterWrite, ScopedWriteLock
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*/
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void exitWrite() const noexcept;
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private:
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//==============================================================================
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SpinLock accessLock;
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WaitableEvent waitEvent;
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mutable int numWaitingWriters, numWriters;
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mutable Thread::ThreadID writerThreadId;
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struct ThreadRecursionCount
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{
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Thread::ThreadID threadID;
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int count;
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};
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mutable Array <ThreadRecursionCount> readerThreads;
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};
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#endif // BEAST_READWRITELOCK_H_INCLUDED
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