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Rename beast sources for consistency
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101
modules/beast_core/memory/AtomicState.h
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101
modules/beast_core/memory/AtomicState.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_ATOMICSTATE_H_INCLUDED
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#define BEAST_ATOMICSTATE_H_INCLUDED
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/*============================================================================*/
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/**
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A thread safe state variable.
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This provides a simplified interface to an integer used to control atomic
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state transitions. A state is distinguished by a single integer value.
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@ingroup beast_core
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*/
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class BEAST_API AtomicState
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{
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public:
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/** Create a new state with an optional starting value.
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@param initialState The initial state.
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*/
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explicit AtomicState (const int initialState = 0) noexcept
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:
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m_value (initialState)
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{
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}
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/** Retrieve the current state.
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This converts the object to an integer reflecting the current state.
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Note that other threads may change the value immediately after this
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function returns. The caller is responsible for synchronizing.
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@return The state at the time of the call.
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*/
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inline operator int () const
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{
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return m_value.get ();
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}
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/** Attempt a state transition.
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The current state is compared to `from`, and if the comparison is
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successful the state becomes `to`. The entire operation is atomic.
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@param from The current state, for comparison.
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@param to The desired new state.
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@return true if the state transition succeeded.
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*/
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inline bool tryChangeState (const int from, const int to) noexcept
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{
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return m_value.compareAndSetBool (to, from);
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}
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/** Perform a state transition.
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This attempts to change the state and generates a diagnostic on
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failure. This routine can be used instead of tryChangeState()
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when program logic requires that the state change must succeed.
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@param from The required current state.
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@param to The new state.
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*/
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inline void changeState (const int from, const int to) noexcept
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{
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#if BEAST_DEBUG
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const bool success = tryChangeState (from, to);
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bassert (success);
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#else
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tryChangeState (from, to);
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#endif
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}
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private:
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Atomic <int> m_value;
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};
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#endif
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