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Rename beast sources for consistency
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117
modules/beast_core/containers/DynamicObject.h
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117
modules/beast_core/containers/DynamicObject.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_DYNAMICOBJECT_H_INCLUDED
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#define BEAST_DYNAMICOBJECT_H_INCLUDED
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//==============================================================================
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/**
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Represents a dynamically implemented object.
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This class is primarily intended for wrapping scripting language objects,
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but could be used for other purposes.
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An instance of a DynamicObject can be used to store named properties, and
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by subclassing hasMethod() and invokeMethod(), you can give your object
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methods.
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*/
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class BEAST_API DynamicObject
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: public SharedObject
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, LeakChecked <DynamicObject>
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{
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public:
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//==============================================================================
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DynamicObject();
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/** Destructor. */
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virtual ~DynamicObject();
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typedef SharedPtr<DynamicObject> Ptr;
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//==============================================================================
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/** Returns true if the object has a property with this name.
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Note that if the property is actually a method, this will return false.
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*/
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virtual bool hasProperty (const Identifier& propertyName) const;
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/** Returns a named property.
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This returns a void if no such property exists.
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*/
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virtual var getProperty (const Identifier& propertyName) const;
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/** Sets a named property. */
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virtual void setProperty (const Identifier& propertyName, const var& newValue);
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/** Removes a named property. */
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virtual void removeProperty (const Identifier& propertyName);
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//==============================================================================
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/** Checks whether this object has the specified method.
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The default implementation of this just checks whether there's a property
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with this name that's actually a method, but this can be overridden for
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building objects with dynamic invocation.
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*/
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virtual bool hasMethod (const Identifier& methodName) const;
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/** Invokes a named method on this object.
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The default implementation looks up the named property, and if it's a method
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call, then it invokes it.
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This method is virtual to allow more dynamic invocation to used for objects
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where the methods may not already be set as properies.
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*/
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virtual var invokeMethod (const Identifier& methodName,
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const var* parameters,
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int numParameters);
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/** Sets up a method.
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This is basically the same as calling setProperty (methodName, (var::MethodFunction) myFunction), but
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helps to avoid accidentally invoking the wrong type of var constructor. It also makes
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the code easier to read,
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The compiler will probably force you to use an explicit cast your method to a (var::MethodFunction), e.g.
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@code
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setMethod ("doSomething", (var::MethodFunction) &MyClass::doSomething);
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@endcode
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*/
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void setMethod (const Identifier& methodName,
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var::MethodFunction methodFunction);
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//==============================================================================
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/** Removes all properties and methods from the object. */
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void clear();
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/** Returns the NamedValueSet that holds the object's properties. */
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NamedValueSet& getProperties() noexcept { return properties; }
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private:
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//==============================================================================
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NamedValueSet properties;
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};
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#endif // BEAST_DYNAMICOBJECT_H_INCLUDED
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