Remove unused or obsolete classes and files

This commit is contained in:
Vinnie Falco
2016-04-11 05:32:30 -04:00
parent 735c341fae
commit 203739f7a4
425 changed files with 1968 additions and 5270 deletions

View File

@@ -0,0 +1,168 @@
//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#include <ripple/beast/core/WaitableEvent.h>
#if BEAST_WINDOWS
#include <Windows.h>
#undef check
#undef direct
#undef max
#undef min
#undef TYPE_BOOL
namespace beast {
WaitableEvent::WaitableEvent (const bool manualReset, bool initiallySignaled)
: handle (CreateEvent (0, manualReset ? TRUE : FALSE, initiallySignaled ? TRUE : FALSE, 0))
{
}
WaitableEvent::~WaitableEvent()
{
CloseHandle (handle);
}
void WaitableEvent::signal() const
{
SetEvent (handle);
}
void WaitableEvent::reset() const
{
ResetEvent (handle);
}
bool WaitableEvent::wait () const
{
return WaitForSingleObject (handle, INFINITE) == WAIT_OBJECT_0;
}
bool WaitableEvent::wait (const int timeOutMs) const
{
if (timeOutMs >= 0)
return WaitForSingleObject (handle,
(DWORD) timeOutMs) == WAIT_OBJECT_0;
return wait ();
}
}
#else
namespace beast {
WaitableEvent::WaitableEvent (const bool useManualReset, bool initiallySignaled)
: triggered (false), manualReset (useManualReset)
{
pthread_cond_init (&condition, 0);
pthread_mutexattr_t atts;
pthread_mutexattr_init (&atts);
#if ! BEAST_ANDROID
pthread_mutexattr_setprotocol (&atts, PTHREAD_PRIO_INHERIT);
#endif
pthread_mutex_init (&mutex, &atts);
if (initiallySignaled)
signal ();
}
WaitableEvent::~WaitableEvent()
{
pthread_cond_destroy (&condition);
pthread_mutex_destroy (&mutex);
}
bool WaitableEvent::wait () const
{
return wait (-1);
}
bool WaitableEvent::wait (const int timeOutMillisecs) const
{
pthread_mutex_lock (&mutex);
if (! triggered)
{
if (timeOutMillisecs < 0)
{
do
{
pthread_cond_wait (&condition, &mutex);
}
while (! triggered);
}
else
{
struct timeval now;
gettimeofday (&now, 0);
struct timespec time;
time.tv_sec = now.tv_sec + (timeOutMillisecs / 1000);
time.tv_nsec = (now.tv_usec + ((timeOutMillisecs % 1000) * 1000)) * 1000;
if (time.tv_nsec >= 1000000000)
{
time.tv_nsec -= 1000000000;
time.tv_sec++;
}
do
{
if (pthread_cond_timedwait (&condition, &mutex, &time) == ETIMEDOUT)
{
pthread_mutex_unlock (&mutex);
return false;
}
}
while (! triggered);
}
}
if (! manualReset)
triggered = false;
pthread_mutex_unlock (&mutex);
return true;
}
void WaitableEvent::signal() const
{
pthread_mutex_lock (&mutex);
triggered = true;
pthread_cond_broadcast (&condition);
pthread_mutex_unlock (&mutex);
}
void WaitableEvent::reset() const
{
pthread_mutex_lock (&mutex);
triggered = false;
pthread_mutex_unlock (&mutex);
}
}
#endif