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Add SharedArg and AsyncObject
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72
modules/beast_asio/async/AsyncObject.h
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72
modules/beast_asio/async/AsyncObject.h
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_ASIO_ASYNCOBJECT_H_INCLUDED
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#define BEAST_ASIO_ASYNCOBJECT_H_INCLUDED
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/** Mix-in to track when all pending I/O is complete.
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Derived classes must be callable with this signature:
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void asyncHandlersComplete()
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*/
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template <class Derived>
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class AsyncObject
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{
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public:
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~AsyncObject ()
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{
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// Destroying the object with I/O pending? Not a clean exit!
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bassert (m_pending.get() == 0);
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}
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/** RAII container that maintains the count of pending I/O.
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Bind this into the argument list of every handler passed
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to an initiating function.
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*/
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class CompletionCounter
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{
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public:
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explicit CompletionCounter (Derived* owner)
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: m_owner (owner)
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{
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++m_owner->m_pending;
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}
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CompletionCounter (CompletionCounter const& other)
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: m_owner (other.m_owner)
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{
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++m_owner->m_pending;
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}
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~CompletionCounter ()
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{
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if (--m_owner->m_pending == 0)
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m_owner->asyncHandlersComplete ();
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}
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private:
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CompletionCounter& operator= (CompletionCounter const&);
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Derived* m_owner;
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};
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private:
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// The number of handlers pending.
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Atomic <int> m_pending;
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};
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#endif
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161
modules/beast_asio/basics/SharedArg.h
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161
modules/beast_asio/basics/SharedArg.h
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@@ -0,0 +1,161 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_ASIO_SHAREDARG_H_INCLUDED
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#define BEAST_ASIO_SHAREDARG_H_INCLUDED
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/** A container that turns T into a SharedObject.
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We use this to manage the lifetime of objects passed to handlers.
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*/
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template <typename T>
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struct SharedArg
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{
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private:
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struct Arg : SharedObject
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{
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Arg ()
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{
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}
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explicit Arg (BEAST_MOVE_ARG(T) t)
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: value (BEAST_MOVE_CAST(T)(t))
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{
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}
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template <class P1>
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explicit Arg (P1 p1)
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: value (p1)
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{
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}
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template <class P1, class P2>
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Arg (P1 p1, P2 p2)
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: value (p1, p2)
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{
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}
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template <class P1, class P2, class P3>
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Arg (P1 p1, P2 p2, P3 p3)
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: value (p1, p2, p3)
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{
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}
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template <class P1, class P2, class P3, class P4>
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Arg (P1 p1, P2 p2, P3 p3, P4 p4)
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: value (p1, p2, p3, p4)
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{
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}
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~Arg ()
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{
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}
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T value;
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};
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public:
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SharedArg ()
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{
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}
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explicit SharedArg (BEAST_MOVE_ARG(T) t)
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: m_arg (new Arg (BEAST_MOVE_CAST(T)(t)))
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{
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}
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template <class P1>
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explicit SharedArg (P1 p1)
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: m_arg (new Arg (p1))
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{
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}
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template <class P1, class P2>
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SharedArg (P1 p1, P2 p2)
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: m_arg (new Arg (p1, p2))
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{
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}
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template <class P1, class P2, class P3>
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SharedArg (P1 p1, P2 p2, P3 p3)
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: m_arg (new Arg (p1, p2, p3))
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{
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}
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template <class P1, class P2, class P3, class P4>
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SharedArg (P1 p1, P2 p2, P3 p3, P4 p4)
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: m_arg (new Arg (p1, p2, p3, p4))
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{
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}
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SharedArg (SharedArg const& other)
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: m_arg (other.m_arg)
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{
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}
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SharedArg& operator= (SharedArg const& other)
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{
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m_arg = other.m_arg;
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return *this;
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}
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T& get ()
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{
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return m_arg->value;
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}
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T const& get () const
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{
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return m_arg->value;
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}
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T& operator* ()
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{
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return get();
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}
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T const& operator* () const
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{
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return get();
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}
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T* operator-> ()
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{
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return &get();
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}
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T const* operator-> () const
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{
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return &get();
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}
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operator T& ()
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{
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return m_arg->value;
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}
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operator T const& () const
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{
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return m_arg->value;
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}
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private:
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SharedPtr <Arg> m_arg;
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};
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#endif
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@@ -65,6 +65,7 @@ namespace beast
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# include "async/SharedHandlerPtr.h"
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# include "async/ComposedAsyncOperation.h"
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#include "async/SharedHandlerAllocator.h"
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#include "async/AsyncObject.h"
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# include "basics/BufferType.h"
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# include "basics/BuffersType.h"
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@@ -72,6 +73,7 @@ namespace beast
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#include "basics/FixedInputBuffer.h"
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#include "basics/PeerRole.h"
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#include "basics/SSLContext.h"
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#include "basics/SharedArg.h"
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# include "sockets/SocketBase.h"
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# include "sockets/Socket.h"
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