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Avoid malloc in NotFound key status if no message is given.
Summary: In some places we have NotFound status created with empty message, but it doesn't avoid a malloc. With this patch, the malloc is avoided for that case. The motivation of it is that I found in db_bench readrandom test when all keys are not existing, about 4% of the total running time is spent on malloc of Status, plus a similar amount of CPU spent on free of them, which is not necessary. Test Plan: make all check Reviewers: dhruba, haobo, igor Reviewed By: haobo CC: leveldb Differential Revision: https://reviews.facebook.net/D14691
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@@ -25,7 +25,7 @@ namespace rocksdb {
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class Status {
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public:
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// Create a success status.
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Status() : state_(nullptr) { }
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Status() : code_(kOk), state_(nullptr) { }
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~Status() { delete[] state_; }
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// Copy the specified status.
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@@ -39,6 +39,10 @@ class Status {
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static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kNotFound, msg, msg2);
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}
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// Fast path for not found without malloc;
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static Status NotFound() {
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return Status(kNotFound);
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}
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static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
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return Status(kCorruption, msg, msg2);
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}
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@@ -59,7 +63,7 @@ class Status {
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}
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// Returns true iff the status indicates success.
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bool ok() const { return (state_ == nullptr); }
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bool ok() const { return code() == kOk; }
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// Returns true iff the status indicates a NotFound error.
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bool IsNotFound() const { return code() == kNotFound; }
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@@ -87,13 +91,6 @@ class Status {
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std::string ToString() const;
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private:
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// OK status has a nullptr state_. Otherwise, state_ is a new[] array
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// of the following form:
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// state_[0..3] == length of message
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// state_[4] == code
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// state_[5..] == message
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const char* state_;
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enum Code {
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kOk = 0,
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kNotFound = 1,
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@@ -105,20 +102,30 @@ class Status {
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kIncomplete = 7
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};
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Code code() const {
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return (state_ == nullptr) ? kOk : static_cast<Code>(state_[4]);
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}
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// A nullptr state_ (which is always the case for OK) means the message
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// is empty.
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// of the following form:
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// state_[0..3] == length of message
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// state_[4..] == message
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Code code_;
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const char* state_;
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Code code() const {
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return code_;
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}
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explicit Status(Code code) : code_(code), state_(nullptr) { }
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Status(Code code, const Slice& msg, const Slice& msg2);
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static const char* CopyState(const char* s);
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};
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inline Status::Status(const Status& s) {
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code_ = s.code_;
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state_ = (s.state_ == nullptr) ? nullptr : CopyState(s.state_);
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}
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inline void Status::operator=(const Status& s) {
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// The following condition catches both aliasing (when this == &s),
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// and the common case where both s and *this are ok.
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code_ = s.code_;
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if (state_ != s.state_) {
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delete[] state_;
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state_ = (s.state_ == nullptr) ? nullptr : CopyState(s.state_);
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