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UT: Rework server module to provide an object.
This commit is contained in:
122
test/server.js
122
test/server.js
@@ -6,7 +6,7 @@
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//
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var config = require("./config.js");
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var utils = require("./utils.js");
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var utils = require("../js/utils.js");
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var fs = require("fs");
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var path = require("path");
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@@ -15,99 +15,137 @@ var child = require("child_process");
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var servers = {};
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var serverPath = function(name) {
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return "tmp/server/" + name;
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// Create a server object
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var Server = function(name) {
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this.name = name;
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};
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// Return a server's newcoind.cfg as string.
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var configContent = function(name) {
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var cfg = config.servers[name];
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Server.method('configContent', function() {
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var cfg = config.servers[this.name];
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return Object.keys(cfg).map(function (o) {
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return Object.keys(cfg).map(function(o) {
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return util.format("[%s]\n%s\n", o, cfg[o]);
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}).join("");
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};
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});
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var configPath = function(name) {
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return path.join(serverPath(name), "newcoind.cfg");
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};
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Server.method('serverPath', function() {
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return "tmp/server/" + this.name;
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});
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Server.method('configPath', function() {
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return path.join(this.serverPath(), "newcoind.cfg");
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});
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// Write a server's newcoind.cfg.
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var writeConfig = function(name, done) {
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fs.writeFile(configPath(name), configContent(name), 'utf8', done);
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};
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Server.method('writeConfig', function(done) {
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fs.writeFile(this.configPath(), this.configContent(), 'utf8', done);
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});
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var serverSpawnSync = function(name) {
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// Spawn the server.
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Server.method('serverSpawnSync', function() {
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// Spawn in standalone mode for now.
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var server = child.spawn(
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this.child = child.spawn(
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config.newcoind,
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[
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"-a",
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"--conf=newcoind.cfg"
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],
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{
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cwd: serverPath(name),
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cwd: this.serverPath(),
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env: process.env,
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stdio: 'inherit'
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});
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servers[name] = server;
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console.log("server: %s: %s -a --conf=%s", server.pid, config.newcoind, configPath(name));
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console.log("sever: start: servers = %s", Object.keys(servers).toString());
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console.log("server: start %s: %s -a --conf=%s", this.child.pid, config.newcoind, this.configPath());
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server.on('exit', function (code, signal) {
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// By default, just log exits.
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this.child.on('exit', function(code, signal) {
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// If could not exec: code=127, signal=null
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// If regular exit: code=0, signal=null
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console.log("sever: spawn: server exited code=%s: signal=%s", code, signal);
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delete servers[name];
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console.log("server: spawn: server exited code=%s: signal=%s", code, signal);
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});
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};
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});
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var makeBase = function(name, done) {
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var path = serverPath(name);
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// Prepare server's working directory.
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Server.method('makeBase', function(done) {
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var path = this.serverPath();
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var self = this;
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// Reset the server directory, build it if needed.
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utils.resetPath(path, '0777', function (e) {
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utils.resetPath(path, '0777', function(e) {
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if (e) {
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throw e;
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}
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else {
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writeConfig(name, done);
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self.writeConfig(done);
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}
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});
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};
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});
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// Create a standalone server.
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// Prepare the working directory and spawn the server.
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exports.start = function(name, done) {
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makeBase(name, function (e) {
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Server.method('start', function(done) {
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var self = this;
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this.makeBase(function(e) {
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if (e) {
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throw e;
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}
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else {
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serverSpawnSync(name);
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self.serverSpawnSync();
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done();
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}
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});
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};
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});
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exports.stop = function(name, done) {
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console.log("sever: stop: servers = %s", Object.keys(servers).toString());
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var server = servers[name];
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if (server) {
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server.on('exit', function (code, signal) {
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console.log("sever: stop: server exited");
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delete servers[name];
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// Stop a standalone server.
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Server.method('stop', function(done) {
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if (this.child) {
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// Update the on exit to invoke done.
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this.child.on('exit', function(code, signal) {
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console.log("server: stop: server exited");
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done();
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});
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server.kill();
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this.child.kill();
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}
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else
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{
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console.log("sever: stop: no such server");
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console.log("server: stop: no such server");
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done();
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}
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});
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// Start the named server.
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exports.start = function(name, done) {
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if (servers[name])
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{
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console.log("server: start: server already started.");
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}
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else
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{
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var server = new Server(name);
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servers[name] = server;
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console.log("server: start: %s", JSON.stringify(server));
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server.start(done);
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}
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};
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// Delete the named server.
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exports.stop = function(name, done) {
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console.log("server: stop: %s of %s", name, Object.keys(servers).toString());
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var server = servers[name];
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if (server) {
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server.stop(done);
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delete servers[name];
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}
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};
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exports.Server = Server;
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// vim:ts=4
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