Remove obsolete Visual Studio projects

This commit is contained in:
Vinnie Falco
2014-02-05 15:38:25 -08:00
parent d0970397a6
commit 0c2e35edc9
11 changed files with 0 additions and 9731 deletions

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<RepoDir>..\..</RepoDir>
<SrcDir>$(RepoDir)\src\cpp\ripple</SrcDir>
</PropertyGroup>
<PropertyGroup>
<OutDir>$(RepoDir)\build\VisualStudio2010\$(Configuration).$(Platform)\</OutDir>
</PropertyGroup>
<PropertyGroup>
<IntDir>$(RepoDir)\build\obj\VisualStudio2010\$(Configuration).$(Platform)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(RepoDir);$(RepoDir)\src\cpp\leveldb;$(RepoDir)\src\cpp\leveldb\include;$(RepoDir)\src\cpp\protobuf\src;$(RepoDir)\src\cpp\protobuf\vsprojects;$(RepoDir)\build\proto;$(RepoDir)\Subtrees\beast;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>USE_LEVELDB;BOOST_TEST_ALTERNATIVE_INIT_API;BOOST_TEST_NO_MAIN;_WIN32_WINNT=0x0600;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="RepoDir">
<Value>$(RepoDir)</Value>
</BuildMacro>
<BuildMacro Include="SrcDir">
<Value>$(SrcDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RippleD", "RippleD.vcxproj", "{EE95954F-3D34-4FB1-ADBD-FE8395233026}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{EE95954F-3D34-4FB1-ADBD-FE8395233026}.Debug|Win32.ActiveCfg = Debug|Win32
{EE95954F-3D34-4FB1-ADBD-FE8395233026}.Debug|Win32.Build.0 = Debug|Win32
{EE95954F-3D34-4FB1-ADBD-FE8395233026}.Release|Win32.ActiveCfg = Release|Win32
{EE95954F-3D34-4FB1-ADBD-FE8395233026}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,98 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{EE95954F-3D34-4FB1-ADBD-FE8395233026}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>RippleD</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="RippleD.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt1.cpp" />
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt2.cpp" />
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt3.cpp" />
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt4.cpp" />
<ClCompile Include="..\..\modules\ripple_basics\ripple_basics.cpp" />
<ClCompile Include="..\..\modules\ripple_data\ripple_data.cpp" />
<ClCompile Include="..\..\src\cpp\database\sqlite3.c" />
<ClCompile Include="..\..\src\cpp\leveldb_core.cpp" />
<ClCompile Include="..\..\src\cpp\protobuf_core.cpp" />
<ClCompile Include="..\..\src\cpp\websocket_core.cpp" />
<ClCompile Include="..\..\Subtrees\beast\modules\beast_basics\beast_basics.cpp" />
<ClCompile Include="..\..\Subtrees\beast\modules\beast_core\beast_core.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt1.cpp" />
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt2.cpp" />
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt3.cpp" />
<ClCompile Include="..\..\modules\ripple_app\ripple_app_pt4.cpp" />
<ClCompile Include="..\..\modules\ripple_basics\ripple_basics.cpp" />
<ClCompile Include="..\..\modules\ripple_data\ripple_data.cpp" />
<ClCompile Include="..\..\Subtrees\beast\modules\beast_basics\beast_basics.cpp">
<Filter>Subtrees</Filter>
</ClCompile>
<ClCompile Include="..\..\Subtrees\beast\modules\beast_core\beast_core.cpp">
<Filter>Subtrees</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cpp\leveldb_core.cpp">
<Filter>Subtrees</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cpp\protobuf_core.cpp">
<Filter>Subtrees</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cpp\websocket_core.cpp">
<Filter>Subtrees</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cpp\database\sqlite3.c">
<Filter>Subtrees</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Ripple">
<UniqueIdentifier>{63db902e-0e7a-42d1-b5f5-663e4b48786c}</UniqueIdentifier>
</Filter>
<Filter Include="Subtrees">
<UniqueIdentifier>{469e8a0a-64bf-4fa1-8b6f-81207db68577}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

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@@ -1,36 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "RippleD", "RippleD.vcxproj", "{B7F39ECD-473C-484D-BC34-31F8362506A5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "beast", "..\..\src\beast\Builds\VisualStudio2012\beast.vcxproj", "{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Debug|Win32.ActiveCfg = Debug|Win32
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Debug|Win32.Build.0 = Debug|Win32
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Debug|x64.ActiveCfg = Debug|x64
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Debug|x64.Build.0 = Debug|x64
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Release|Win32.ActiveCfg = Release|Win32
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Release|Win32.Build.0 = Release|Win32
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Release|x64.ActiveCfg = Release|x64
{B7F39ECD-473C-484D-BC34-31F8362506A5}.Release|x64.Build.0 = Release|x64
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Debug|Win32.ActiveCfg = Debug|Win32
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Debug|Win32.Build.0 = Debug|Win32
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Debug|x64.ActiveCfg = Debug|x64
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Debug|x64.Build.0 = Debug|x64
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Release|Win32.ActiveCfg = Release|Win32
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Release|Win32.Build.0 = Release|Win32
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Release|x64.ActiveCfg = Release|x64
{73C5A0F0-7629-4DE7-9194-BE7AC6C19535}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<RepoDir>..\..</RepoDir>
</PropertyGroup>
<PropertyGroup>
<OutDir>$(RepoDir)\build\VisualStudio2012\$(Configuration).$(Platform)\</OutDir>
<IntDir>$(RepoDir)\build\obj\VisualStudio2012\$(Configuration).$(Platform)\</IntDir>
<TargetName>rippled</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_VARIADIC_MAX=10;_WIN32_WINNT=0x0600;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WarningLevel>Level3</WarningLevel>
<AdditionalIncludeDirectories>$(RepoDir)\src\protobuf\src;$(RepoDir)\src\protobuf\vsprojects;$(RepoDir)\src;$(RepoDir)\src\leveldb;$(RepoDir)\src\leveldb\include;$(RepoDir)\build\proto;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<ExceptionHandling>Async</ExceptionHandling>
<DisableSpecificWarnings>4018;4244</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="RepoDir">
<Value>$(RepoDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<RepoDir>..\..</RepoDir>
</PropertyGroup>
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>BEAST_COMPILING_STATIC_LIBARARY=1;_CRTDBG_MAP_ALLOC;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<AdditionalIncludeDirectories>$(RepoDir)\config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="RepoDir">
<Value>$(RepoDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>

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