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Streamline subdirectories for ripple_basics
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48
modules/ripple_basics/utility/ripple_RandomNumbers.h
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48
modules/ripple_basics/utility/ripple_RandomNumbers.h
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//------------------------------------------------------------------------------
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/*
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Copyright (c) 2011-2013, OpenCoin, Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_RANDOMNUMBERS_H
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#define RIPPLE_RANDOMNUMBERS_H
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extern bool AddSystemEntropy ();
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// Cryptographically secure random number source
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// VFALCO: TODO Clean this up, rename stuff
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// Seriously...wtf...rename "num" to bytes, or make it work
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// using a template so the destination can be a vector of objects.
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//
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// VFALCO: Should accept void* not unsigned char*
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//
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extern void getRand (unsigned char *buf, int num);
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inline static void getRand (char *buf, int num)
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{
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return getRand (reinterpret_cast<unsigned char *>(buf), num);
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}
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// VFALCO: TODO Clean this
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// "num" is really bytes this should just be called getRandomBytes()
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// This function is unnecessary!
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//
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inline static void getRand (void *buf, int num)
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{
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return getRand (reinterpret_cast<unsigned char *>(buf), num);
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}
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#endif
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