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* Added listener and session classes. * Added client session class. * Fixed minor code issues. * Initial server implementation p2p connection * Added a seperate thread to run the two servers * Implemented basic web socket architecture * Implemented basic peer to peer socket network * Added a sample message * Initial socket architecture completed * Improved code readability * Improved comments
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef _SOCK_SERVER_SESSION_H_
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#define _SOCK_SERVER_SESSION_H_
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#include <string>
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#include <vector>
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#include <boost/asio.hpp>
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#include <boost/beast.hpp>
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#include "socket_session_handler.h"
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namespace beast = boost::beast;
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namespace net = boost::asio;
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namespace websocket = boost::beast::websocket;
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namespace http = boost::beast::http;
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using tcp = net::ip::tcp;
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using error = boost::system::error_code;
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namespace sock
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{
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//Forward Declaration
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class socket_session_handler;
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/**
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* Represents an active WebSocket connection
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*/
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class socket_session : public std::enable_shared_from_this<socket_session>
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{
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beast::flat_buffer buffer_;
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websocket::stream<tcp::socket> ws_;
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std::vector<std::shared_ptr<std::string const>> queue_;
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socket_session_handler &sess_handler_;
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void fail(error ec, char const *what);
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void on_accept(error ec);
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void on_read(error ec, std::size_t bytes_transferred);
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void on_write(error ec, std::size_t bytes_transferred);
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public:
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socket_session(tcp::socket socket, socket_session_handler &sess_handler);
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unsigned short port_;
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std::string address_;
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void server_run(const unsigned short &port, const std::string &address);
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void client_run(const unsigned short &port, const std::string &address, error ec);
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//Used to send message through an active websocket connection
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void send(std::shared_ptr<std::string const> const &ss);
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};
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} // namespace sock
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#endif
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