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Implemented user connection challenge handshake (#20)
Implemented user connection challenge handshake. Optimized user challenge message processing.
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127
src/usr/user_session_handler.cpp
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127
src/usr/user_session_handler.cpp
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#include <iostream>
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#include <string>
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#include <boost/beast/core.hpp>
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#include <boost/beast/websocket.hpp>
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#include <boost/asio.hpp>
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#include "../util.hpp"
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#include "../sock/socket_session.hpp"
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#include "usr.hpp"
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#include "user_session_handler.hpp"
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namespace net = boost::asio;
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namespace beast = boost::beast;
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using tcp = net::ip::tcp;
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using error = boost::system::error_code;
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using namespace std;
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namespace usr
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{
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/**
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* This gets hit every time a client connects to HP via the public port (configured in contract config).
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*/
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void user_session_handler::on_connect(sock::socket_session *session)
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{
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cout << "User client connected " << session->address_ << ":" << session->port_ << endl;
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// As a soon as a user conntects, we issue them a challenge message. We remember the
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// challenge we issued and later verifies the user's response with it.
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string msg;
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string challengeb64;
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usr::create_user_challenge(msg, challengeb64);
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// We init the session unique id to associate with the challenge.
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session->init_uniqueid();
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// Create an entry in pending_challenges for later tracking upon challenge response.
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usr::pending_challenges[session->uniqueid_] = challengeb64;
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// TODO: This needs to be reviewed to optimise passing the message.
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session->send(make_shared<string>(msg));
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// Set the challenge-issued flag to help later checks in on_message.
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session->flags_.set(util::SESSION_FLAG::USER_CHALLENGE_ISSUED);
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}
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/**
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* This gets hit every time we receive some data from a client connected to the HP public port.
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*/
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void user_session_handler::on_message(sock::socket_session *session, const std::string &message)
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{
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// First check whether this session is pending challenge.
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// Meaning we have previously issued a challenge to the client,
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if (session->flags_[util::SESSION_FLAG::USER_CHALLENGE_ISSUED])
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{
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// The received message must be the challenge response. We need to verify it.
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auto itr = usr::pending_challenges.find(session->uniqueid_);
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if (itr != usr::pending_challenges.end())
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{
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string userpubkey;
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const string &original_challenge = itr->second;
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if (usr::verify_user_challenge_response(message, original_challenge, userpubkey) == 0)
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{
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// Challenge verification successful.
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// Promote the connection from pending-challenges to authenticated users.
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session->flags_.reset(util::SESSION_FLAG::USER_CHALLENGE_ISSUED); // Clear challenge-issued flag
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session->flags_.set(util::SESSION_FLAG::USER_AUTHED); // Set the user-authed flag
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usr::pending_challenges.erase(session->uniqueid_); // Remove the stored challenge
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usr::add_user(session->uniqueid_, userpubkey); // Add the user to the global authed user list
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cout << "User connection " << session->uniqueid_ << " authenticated.\n";
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return;
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}
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else
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{
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cout << "Challenge verification failed " << session->uniqueid_ << endl;
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}
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}
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}
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// Check whether this session belongs to an authenticated (challenge-verified) user.
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else if (session->flags_[util::SESSION_FLAG::USER_AUTHED])
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{
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// Check whether this user is among authenticated users
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// and perform authenticated msg processing.
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auto itr = usr::users.find(session->uniqueid_);
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if (itr != usr::users.end())
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{
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// This is an authed user.
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// Write the message to the user input pipe. SC will read from this pipe when it executes.
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const contract_user &user = itr->second;
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write(user.inpipe[1], message.data(), message.length());
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cout << "User " << user.pubkeyb64 << " wrote " << message.length() << " bytes to contract input.\n";
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return;
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}
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}
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// If for any reason we reach this point, we should drop the connection.
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session->close();
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cout << "Dropped the user connection " << session->address_ << ":" << session->port_ << endl;
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}
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/**
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* This gets hit every time a client disconnects from the HP public port.
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*/
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void user_session_handler::on_close(sock::socket_session *session)
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{
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// Cleanup any resources related to this session.
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// Session is awaiting challenge response.
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if (session->flags_[util::SESSION_FLAG::USER_CHALLENGE_ISSUED])
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{
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usr::pending_challenges.erase(session->uniqueid_);
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}
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// Session belongs to an authed user.
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else if (session->flags_[util::SESSION_FLAG::USER_AUTHED])
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{
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usr::remove_user(session->uniqueid_);
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}
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cout << "User disconnected " << session->uniqueid_ << endl;
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}
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} // namespace usr
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